 
  Now look at the new version, using the sub-cell resolution. It looks like real graphics uh ? And yet it only uses 7 special characters (see this post). Zoom on the picture and you'll see that every console cell always contain only 2 colors (foreground/background). While being highly unoptimized, the sub-cell toolkit is already fast enough for fullscreen animation with the 80x50 TCOD console as you can see on the youtube video below.  The question is... Is sub-cell resolution evil ? Maybe I'm pushing too far the visual limits and in the process, TCOD may definitely lose its mind as a text-mode game...  Should I really add this in libtcod 1.5 ? I'm waiting for your comments / votes on this subject.
 Now look at the new version, using the sub-cell resolution. It looks like real graphics uh ? And yet it only uses 7 special characters (see this post). Zoom on the picture and you'll see that every console cell always contain only 2 colors (foreground/background). While being highly unoptimized, the sub-cell toolkit is already fast enough for fullscreen animation with the 80x50 TCOD console as you can see on the youtube video below.  The question is... Is sub-cell resolution evil ? Maybe I'm pushing too far the visual limits and in the process, TCOD may definitely lose its mind as a text-mode game...  Should I really add this in libtcod 1.5 ? I'm waiting for your comments / votes on this subject. 
 
 
