![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbGHHMKgbfFhTFi1Pm55zq64k8EuPbPilvVoKvkuzhi7eFM-OreqDJjiO15LGu4JzBIh-PjS9SUy-yMVcejNqGxrgbkVZiui9YzOqulByEEOVSZcW0j_BtQreXRKeQuCMffxzanA/s400/pyro-step02.png)
It took considerably more time and code to get there... I expected to make this in a couple of hours. Damn. The success is already compromised...
Ok, so what have we here ?
A 10 levels dungeon starting with boring geometric rooms and ending with twisted caves.
A mouse controlled @ walking.
Subcell resolution rendering and lighting.
The beast is already pretty CPU intensive...
The second step is there, on google code...
http://code.google.com/p/pyromancer/source/browse/tags
[update]
You can get a compiled version for windows there :
http://code.google.com/p/pyromancer/downloads/list