Saturday, November 22, 2008
first real procedural portrait
Here is the first portrait actually created from independent elements (body / clothes / face / mouth / nose / eyes / eyebrows / hairs), and totally drawn from scratch. It took me two hours to reach this point. Making additional sets of eyes/hair/... should be much faster. I hope so, because there are loads of elements to draw, especially since I decided that portraits should also reflect the character's mood... That means that each set of mouth/eyes/eyebrows must be drawn for each mood supported by the engine.