This is the challenge screen where you can see all available challenges, and which one you achieved. Some challenges can have scores. For the time being, I've setup only 3 challenges with 3 different gameplays :
- Goblin hunt : you have to win your fight before the time limit. If you succeed, you can try and improve your time.
- Fire dance : your health points shall not decrease beyond a certain limit.
- Infestation : you have to kill at least n creatures in a limited time. If you succeed, you can try to improve the number of creatures killed.
I also added a few eye candy. Now the arena cast shadows depending on the time of the day. You can see here the same picture in the morning (left) and later in the afternoon (right). Yet, the creatures don't cast shadows. I'm not sure this would improve the look of the game.
Finally, I also added a new "rush" skill for the player. This one makes it possible to run towards opponents, hitting and possibly stunning every one in the way. It's also a good trick to escape your surrounding opponents when your situation becomes alarming...
So the 0.8 may follow 0.7 pretty quickly, but I still have to work on the core gameplay. I'm not satisfied with the fighting system. It's still too tedious. Moreover, the new game modes are really challenging and I have to make the player stronger. I'm thinking about buffing up "lesser skills" and maybe adding superpowerful weapons that you unlock by winning challenges.
There is another cool feature I'd like to have but I still haven't thought about it : fight replays. You should be able to save your fights and play them back later, and possibly post them on the Arena forum. But this may not be in the 0.8 as there are lots of pitfalls to overcome.