Another bugfix release with a few new helpers for real time games.
Now it's time to think about the 1.3 content... There are a few modules I can port from TCOD but I don't want to put them all in the 1.3. This would represent too much bugs to handle... x_x"
So I've setup a poll so that users can choose what feature they want first. I might eventually add more than one, but at least I won't have to choose. If you're using libtcod, please answer the poll on the right.
The file parser is the one used in TCOD. Check this for a syntax example :
The bsp tree allows you to randomly split a rectangular area and traverse the resulting tree in various ways. It can be used to build caves, regions, cities, ... Check this :
The heightmap toolkit allows you to create a terrain within a few minutes :
The mouse support is a brand new thing. It's not used in TCOD.