Monday, March 17, 2008

libtcod 1.2.2 released

Another bugfix release with a few new helpers for real time games.

http://jice.nospam.googlepages.com/thedoryenlibrary

Now it's time to think about the 1.3 content... There are a few modules I can port from TCOD but I don't want to put them all in the 1.3. This would represent too much bugs to handle... x_x"

So I've setup a poll so that users can choose what feature they want first. I might eventually add more than one, but at least I won't have to choose. If you're using libtcod, please answer the poll on the right.

The file parser is the one used in TCOD. Check this for a syntax example :
http://jice.nospam.googlepages.com/agenericitemssystem

The bsp tree allows you to randomly split a rectangular area and traverse the resulting tree in various ways. It can be used to build caves, regions, cities, ... Check this :
http://jice.nospam.googlepages.com/basicdungeongeneration

The heightmap toolkit allows you to create a terrain within a few minutes :
http://jice.nospam.googlepages.com/buildanisland

The mouse support is a brand new thing. It's not used in TCOD.