
I also started working on the game balance. Despite hours of play, I never reached the XP level 3... In order to be able to increase difficulty more gradually, I had to multiply weapons damages, armor bonus and health points by a factor of 5. Of course, to multiply everything by 5 would be too easy (and wouldn't change anything), so I played with every parameter while doing it and now it is completely unbalanced...
Another big task is the streamlining of the skill system. When I first wrote it, I added Guild Wars skills without having a clue of what I was doing, choosing skills that sounded cool. The result is that there are some really complex skills available as soon as you reach XP level 1. I have to work on it so that the player can discover the skill system gradually, bringing concepts one after another. As a source of inspiration, I have the complete Guild Wars and World Of Warcraft Fighter/Warrior skill reference...