Friday, October 05, 2007

Experience

Now that I have a working melee fight system, some mobs to bash, bosses, gold pieces and items to grab, it's time to add another classic feature of RPGs : XP. In TCOD, you don't get XP by killing mobs. XP is awarded when you achieve some goal : loot a boss's chest, find a secret area, ...

You are informed that you've just gained XP by a floating bubble with the amount of XP. The status window shows a progress bar with the XP remaining to reach the next level. For each XP level gained, you have a skill point. Skill points allow you to learn jobs and use special skills. Skills are a great way to improve your fighting performances, but they also offer new gameplay opportunities, especially with non-fighting secondary jobs like swordsmith, armorer, ...